It behaves the same as the original AI, and has only been updated to
account for balance changes, new item recipes, and most new features.
As such, some new content does not work fully with the AI yet.
THERE IS NO AI FOR LIFESTEALER, INVOKER, CLOCKWERK GOBLIN, ADMIRAL,
WINDRUNNER, STORM SPIRIT, OR UNDYING. THEY WILL GET ITEMS BUT WILL
NEITHER USE NOR LEARN THEIR SKILLS.
Known bugs with AI:
-AI don't properly react to -nb, -nm and -nt modes
-Some exploits that should have been fixed are still in the game...just
don't use them. If you really want to cheat against AI, just use -test
Some commands have yet to be implemented properly:
-ah
-afk
-kickafk
-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)
-cm
-switch
-er
Additionally, I have added two Fun Taverns in the lower right corner.
Currently includes seventeen legacy heroes (possibly more in the
future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer
(6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin
(5.84b), Old Pudge (5.51), Old Chen (5.64), Old Medusa (5.84b), Void
Demon (3.0d), Rider (5.72), God of Wind (6.01), Flame Lord (5.51),
Avatar of Vengeance (6.32b), Astral Trekker (3.0d), Bat Rider (6.00),
and Conjurer (5.51).
To access the fun taverns, type -fun within the first 15 seconds of the
game. Note that Fun Tavern heroes do not have AI scripts and will not
buy items or use/learn skills.
To use the -tryhero command, type in -fun within the first 15 seconds of the game, then type in -tryhero before picking a hero.
Changelog:
Rev. 01
=======
-First update to 6.59
*Unofficial fixes
-Fixed Last Word to trigger on end of spell cast (instead of end of spell cast animation)
-Cleaned up the way Refraction buff icons appear to provide better feedback on when the buffs are actually active
-Fixed some typos (Storm Seeker, Eye of Skadi Ranged, Windrunner, Captain CoCo's Rum, Recall, Courier Shield, Burst)
Probably wouldn't have done this so quick except that it only took about an hour and a half to update the hero/item balances.
No performance increases or experimental modes in this revision, and
possibly not in any of the future revisions afterward either. As I've
mentioned I am working on an AI script from scratch, but that will
probably take a while so don't expect it anytime soon.